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As the name might suggest, they resemble mixed-media novels.

In Japanese terminology, a distinction is often made between visual novels (abbreviated NVL, derived from visual No Ve L), which consist predominantly of narration and have very few interactive elements, and adventure games (abbreviated AVG, or ADV derived from ADVenture), a form of adventure game which may incorporate problem-solving and other types of gameplay.

Usually such an element is related as a plot device in the game.

Some shorter works do not contain any decision points at all. Fan-created novel games are reasonably popular; there are a number of free game engines and construction kits aimed at making them easy to construct, most notably NScripter, Kiri Kiri and Ren'Py.

Decision points within a visual novel often present players with the option of altering the course of events during the game, leading to many different possible outcomes.

An acclaimed example is Zero Escape: Virtue's Last Reward, where nearly every action and dialogue choice can lead to entirely new branching paths and endings.

Many visual novels use voice actors to provide voices for the characters in the game.

Often, the protagonist is left unvoiced, even when the rest of the characters are fully voiced.

Some visual novels do not limit themselves into merely interactive fictions, but also incorporate other elements into them.

An example of this approach is Symphonic Rain, where the player is required to play a musical instrument of some sort, and attain a good score in order to advance.

Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.

Most visual novels have multiple storylines and more than one ending; the mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game.

More importantly, visual novels do not face the same length restrictions as a physical book.

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